everquest afk mercenary leveling guide

Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! If you need to learn more about your class, see our Class Guides for builds and info. Murder the Rallosians, crystal golems, and frogs. How do I fix this? Clerics especially can race through here with their undead killing spells. There is a fortress full of soldier type Alerans. A: No mercs are not allowed in raid zones or most raid encounters. See below for the final bit of the guide. I hope this just expands on his already awesome work. Direwind Cliffs is nothing but killing drops throughout most of it. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. Kill everything here until 68ish. That area is considered Tier 1 for the expansion. It's cheap and easy to get and you probably can get large amounts of it just as you level. Hitting Ctrl+R to walk is very good idea here. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). I will provide some quick ideas if that's not the direction you wanna go. Outside the city are critters which can be pretty easily just wander killed. I may try again with this guide. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. At 56, head toward the bottom. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. 38-44 especially will come in a matter of hours. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. So much so that I don't even include information on gear until then. A: Mercs are actually rather cheap to maintain. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. A: Your merc will Dismiss himself. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. This is a picture of the merc window. Get a PL, swarm lower level content, do some HAs. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. Keep clearing around til you hit 48-49. Mobs run on live side so ignore it. Once you get there, it's party time. That spot is, like, the ideal afk spot. There are some high level mobs there for the Berserker epic 2.0. By this point you should have gear that can hold up and healers who know what's what. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. Undead mobs for your paladins to slay and lots of Dark Elves to murder. Llux's guide to warrior swarming v3. Also during spell cooldowns they will use agro reducing abilities. So there is a level 75 vendor, 80, 85, 90 and so on. With an 85 druid can pl 20-65 in about 6 hours with the druid un-grouped and DS'ing whilst PL'd toon does at least of one point of dmg. Your destination is the top right corner buildings, which contains a ton of animated hands. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something They will drain half your exp and do very little damage. With fire. Still do! Welcome to our Everquest 2 Leveling Guide! Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. There are two main camps that youll use. In the second city, kill Doomfire mobs until 70. Also the mercenary will cost the same amount he would to the level that you shrouded to. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. Passive: Your merc will not attack anything. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. That said, I have seen plenty of people level characters solo and F2P. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. More of the same, except a larger portion of the zone is friendly. Everquest 2 Leveling Guide 1-125. Fourth, never underestimate buffs. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. Really good guide. EverQuest Leveling Zones - 1-15 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. If you haven't done the others, they are still accessible. Or will he take it out of my bank? Hey no time like today. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. WHY PLAY LIVE? Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. Pick one of the two camps and go nuts. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. Entire house is pretty much open at 26. You dont really explain where things are/how to get there. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. Not very fast, but not very hard either. I will lay out a few spots to hit in this range. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands You can actually come here about 60-61 and kill in the area around the zone in/out. I avoid the crystalline horrors as they sap mana like wild. You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. Wall of Slaughter (64-68)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter) - Even with this not being a Hot Zone anymore, in this level range with a group this place is pretty great experience. To top it all off, it's also a hot zone!! This zone is a lot better when you factor those in. So max out at lvl 82 and grind all your final AAs here. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. I've done it in as fast as 30 minutes before. i.e. Make sure you break the room and kill the first wave of mobs slowly. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. The mobs here are level 62-64. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. All the living creatures run, so you might be in trouble without a root or snare. This works out to 4 AA (6 AA on Test) an hour while AFK. There are three total HAs he will give you. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. Or at least a bunch of boxes with healer mercs. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. There is a stupid questline that autostarts the first time you go into the zone. A great place to solo for a lot of classes at 105 for AAs. A: You must be carrying the plat on you in order to pay your merc. It essentially serves to let you worry about leveling without stopping for AAs. Two paid accounts gives you a tank and healer you don't every really have to pay attention to. Do the research on your own on Allakhazam. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Up to about level 35 a red con gave me 10%-25% XP. Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. Thanks for pointing that out. Also during cooldowns they will use agro reducing abilities. unsure if they removed it or not). Your toons are going to get attacked and hit. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. Will continue editing as I play through on different characters. Don't bother with one of the far flung camps. Let the mercenary do all the work for you. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. Split or tank em, however your group is set up. For an AFK camp, 100 AA a day isnt too bad. Once you are 75, start murdering Giants. Everything has changed with the Seeds of Destruction expansion. At 20, open your map and begin trekking out toward the Stone Hive zone line. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. It is SUPER useful for your entire leveling experience. The undead lake is good for paladins and there are a couple of drolvargs mixed in. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. The money here is ridiculous. Never a good idea to go fully afk. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. When you rez your mercenary you will immediately be charged the Upkeep cost on him. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. (Intelligence level, Upkeep and all that). They are designed for extra support or extra muscle in PvE encounters. The westside is still gangster though, so you can kill most of the stuff there. These levels will come steadily and you will very likely never be overwhelmed. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. All of the tier 3 House of Thule zones work here, but I like Fear Itself since it's mostly just a revamped Plane of Fear, which I have fond memories of dying in. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. 48-55 kill the mutant floaty guys, shades and crazy humans. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. Everything has changed with the Seeds of Destruction expansion. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. This is a list of all the / type commands which can be used in Everquest. JavaScript is disabled. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, The easiest armor sets to get will probably be the sets from Hardcore Heritage. Any of the weapon and armor loot from nameds will sell for 300-400 plat. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. The north and east pathways are the ones to focus on. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. They hit like Mack trucks but aren't very durable. At 40 move into the second courtyard area and keep clearing northward. It should open and let you swim through to The Hole zone. This is a short guide addressing the need of returning players. topic on the EQ forums. Make sure that the Tank Merc has been assigned the role of Main Tank. But if you just absolutely HAVE to go somewhere else, here are some suggestions. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. I will annotate directions to the zones. The mob level goes up to 92-94. Assist: Your merc will help DPS. If you aren't saving for something in particular, consider taking these. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. Don't ask me for how you do each HA. The exp here is good. . ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. It looks pretty though. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. Reactive: Your merc will react better depending on the situation. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. Kill the wereorcs. Youre looking to create a merc team of Tank/ DPS/ Healer. He will assist the main assist of the group, or you if its just you and him. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. I look at AFK Mercing as if the . This is a picture of the window you'll see when first purchasing a Mercenary. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. They are a must going forward. Start off killing drakes, snakes, and spiders. Do her missions as well. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. The water and earth giants are the easiest giants, and the fire giants aren't too bad. Below the bridge is a giant ice lake covered in spiders and slimes. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. Ah yes I always forget about this. They are all undead. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. Look at my map in comparison to your map to see the location. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. Everything is gnomes, constructs, slimes, minotaurs, and elementals. Find something else. You can box here, but the zone isn't very conducive to it. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. Spend 48-52 in the area around where you zone in and the northern areas of the zone. There is a big open courtyard almost as soon as you zone in. It's some kinda Gnomish backpack thing. Use mostly water pet in Classic era. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Abstruse armor is very serviceable. You should be able to clear through here without too much hastle. Best thing about this zone is the simplicity of getting to it. Everything is all sparkly and golden. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. It just depends on gear if solo and number of boxes/size of group if not. If you have a reliable interrupt though, pull like a madman and just prioritize those. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. Your toon classes are irrelevant. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. You will be doing these three HAs on a loop for a while. After that though it's single pulls non stop. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". I like to use to portal room for quick evacuation. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. See the New Player FAQ for more detailed information. Your merc will also use buffs that are in his level range to buff you and your group. This is Tier 4 for Veil so things hit hard, but not that hard. You won't be able to use it until 10 or 15 respectively, but you don't need it before then.

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everquest afk mercenary leveling guide