highest jump in smash ultimate
If you're a Smash Ultimate player, then you're probably familiar with the 10 most powerful moves in the game. Snake is better suited for a zoning and camping playstyle in Super Smash Bros Ultimate. Hero uses a shield to block incoming projectiles. Dark Samuss Bombs attack allows the character to hover in the air for a while, which is an excellent setup for recovery and attack both. Highest GSP attainable in Super Smash Bros. Ultimate Replacing trophies and stickers with spirits was quite a controversial move, particularly as they no longer come with a little flavor text describing the character they represent. However, like Isabelle, Incineroar also does not have any projectiles to attack enemies. 6. As a result, launching him into the air is not that easy. Here to tell the stories of gamers by gamers, as we take the next step towards pushing the evolution of esports. All the fighters belonging to the S-ranking SSBU tier list are the absolute best in the game. Even though the airspeed of the fighter is above-average, he is pretty slow on the ground. Please let me know if there are any discrepancies and I will check them. These characters are well-cited being the near-consensus best characters of Smash Ultimate (although some from A-tier do have good arguments). The clown car is not a part of bowser Jr. Clown car sold separately. Mewtwo has above-average agility, which is evident from its incredible dash speed and air dodging. However, regardless of the many good things about the fighter, his low agility, slow melee, and projectile attacks weigh him down. However, she has only a limited number of combos that are effective against a mid to high-weight opponent. As . Over 36,925 games were played, according to PGStats, giving major insight into Ultimate's current online meta. You can remap the buttons to create a custom control layout that most suits you. 2023], For an added punch of playstyle versatility and fantastic gameplay value, Smash Ultimate packs you. Sephiroth, from Final Fantasy VII, uses his iconic sword called Masamune, which is the longest blade in the game. Fans of Super Smash Bros. Other than that, Young Links bombs detonate automatically. Spirits play a key role in Super Smash Bros. Ultimate's story, but they also allow for players to break the game in fun ways.The best Spirit set-up for Sephiroth uses Hades as the primary Spirit . Her horizontal recovery and the ability to float sometimes become a lifesaver. 9 Ridley: Plasma Scream. Flying Elephant Robot Transform: Flying Robot War Run Speed List: Run Speed (Dash Speed) Ranking of All Characters Most of the fearsome foes you fight will . The only drawback related to Inkling is that she needs to regenerate ink which takes time and is not a sound strategy fighting brawling one-versus-one with an opponent. Most of his attacks have a minimal startup or end lag. (hits 3-16), 5% (hit 17), 4% (hit 18, falling), 10% (hit 19, explosion), 53.8% (all hits connect), 1% (hit 1), 3% (hit 2), 2.8% (hits 3-13), 5% (hit 14), 4% (hit 15, falling), 10% (hit 16, explosion), 53.8% (all hits connect). He is great at putting pressure on an enemy to get close. His blasters also deal a good amount of hit stun damage and can knock back opponents pretty quickly. It is mandatory to procure user consent prior to running these cookies on your website. He is also very high in weight which increases his chance of survivability a tad bit better than other lightweight fighters in our D-ranking fighters in our Smash Ultimate tier list. . As such, he has limitless return potential and can make it back from almost anywhere on stage. In Ultimate, softhopping has an additional effect on full hops. Other than that, her Dolphin Slash acts as an out of shield option, which is also great to surprise the enemy. Since Bowser Jrs attacks and combos utilize a variety of weapons, opponents can easily predict the incoming attacks and play out accordingly. A jump is an action that moves a character from the ground into the air. 438. 3%, 3%, 2%, 9%, 3%, 3%, 4%, 1.5%, 1.5%, 5%, 12%. This results in fighters taking longer to reach their maximum jump height, but allows them to cover more horizontal distance before beginning to fall, and potentially allows aerials to hit which the user would have otherwise been to high up to connect with by the time the first hitbox comes out, similarly to instant double jumping. Use Side + B for this essentially useless move. Each character has a different window of time where they crouch before they jump. 6% (hit 1), 10% (hit 2) (held-far) (Hook Inazuma kick). A jump squat refers to the length of time between the input of the jump and the moment the character leaves the ground. The resulting jump force formula is (sm)+a-g. His aerial game is more substantial than the ground one. Marth has got a variety of combo attacks to pressure an enemy. The Smash World Tour online qualifiers have concluded, revealing not only top Super Smash Bros. Most Super Smash Bros Ultimate fighters have meteor smash on down smash; Yoshi has it on forward aerial. Just like in Minecraft, Steve can craft and gather materials in Super Smash Bros Ultimate as well. MajorasAss 4 yr. ago. The downside with Duck Hunt is that they are lightweight and can easily be launched by a mid-to-heavy fighter. For the most part, theyre still seen as being good but hard to make the argument for among the best. Jump - SmashWiki, the Super Smash Bros. wiki HawkPunch 5 yr. ago. He also offers great mix-ups against shields. This tier has a mix of characters that are on the rise but still a bit unproven, characters that used to be in A-tier (or higher) but have been falling out of favor, and characters that have shown flashes of brilliance but just dont have the resume yet. Shulk is the master of attacking opponents from a distance thanks to Monados energy blade extending ability. Like Kirby, Meta Knight, too, has got six jumps with not enough overall height. Esports - Wikipedia However, he also has a pretty bad recovery. DI in is exactly the same, just the other direction. However, Chrom is strictly a close combat fighter, so he may not be a great fit for players who look for a ranged fighter. Mastering low-ranked Smash Ultimate heroes are definitely not worth the output performance; therefore, choose wisely. 1% (initial hit), 10% (hits 1 and 2), 20% (last hit), 1.5% (center multihits), 1% (edge multihits), 10% (explosion). Sonic has the fastest dash speed in Super Smash Bros Ultimate. His down aerial attack can also meteor smash an enemy. The Super Smash Bros. world is still reeling from the addition of Tekken's Kazuya Mishima to the roster. He can be edge-guarded pretty easily, making him vulnerable to incoming combo attacks. These cookies do not store any personal information. You can jump one more time in mid-air, in any direction. Create the ultimate fighting robot and battle your way to the top of Megabot Battle Arena! Kazuya has a lot of moves and good combat power. You could do a HIIT workout, use a jump rope or go for a jog. The best part about the fighter is that his grab attack can KO an opponent at low percentages. Lucas' up smash can potentially K.O. 1. Super Smash Bros. Most of the hitboxes are associated with Banjo, while Kazooie does not have one except for Talon Trot. Answer (1 of 3): technically according to this video https://www.youtube.com/watch?v=WZrZoVE70Bg hero's forward smash with psyche up + oomph and hocus pocus giant . 2023], Pixel Piece Fruit Tier List: All Fruits Ranked [2023], 7% (Uncharged Robo Beam), 11.5% (point-blank Robo Beam), 4.5% (long range Robo Beam), 22% (point-blank Super Robo Beam), 15% (long range Super Robo Beam), 1.2% (homing lasers), 1% (laser loop), 3% (enlarged laser loop), 3% (hit 1), 2% (hits 2-12), 12% (hit 13 front opponents), 2% (hit 13 other opponents) 5% (hit 14). . For this reason alone, he is an excellent pick when it comes to zoning opponents. The only problem with Young Link is that he does not land a great knockback attack range on an enemy. Ryu has got a variety of combo moves to mix up and confuse an opponent. Besides that, using the Monado Arts, Shulk can amplify his overall performance and come out of difficult situations. Despite speeding up the combat, Ultimate leveled the playing field for the different classes, with K. Rool and Bowser not requiring ten hours to perform a jump. For cardio workouts, you could aim for 2-3 sessions per week lasting 20-30 minutes. However, he also comes with a few projectiles-based attacks, which makes the fighter the best of both worlds. Because of the fast frame data associated with Mario, most of his moves end quickly and are also fast enough while startup. However, their overall damage output, specials, and how they play out in specific scenarios are entirely different. Super Smash Bros. Ultimate: 10 Characters So Strong They - TheGamer However, Mii Gunner does not have great close combat setups. Lucas has a good number of combos and powerful smash attacks. Ultimate is a crossover fighting video game for the Nintendo Switch.Players control one of over 80 characters drawn from Nintendo and third-party game franchises, and try to knock their opponents out of an arena. Toon Links throw is arguable the strongest in Super Smash Bros Ultimate. Moreover, Palutenia has also got fast aerial attacks with less landing lag, giving her more time to get out of invulnerable spots. He also has terrific edge-guarding moves, giving him enough room to recover. This page collects community and professional Super Smash Ultimate Tier Lists of the best characters to use in Smash Bros. Ultimate introduced a mechanic in which the first few frames of a fighter's full hop are sped up, causing them to reach their maximum jump height sooner. Olimar uses five different kinds of Pikmin to confuse opponents. The only downside with Ken is that his recovery is predictable, which most opponents can exploit. The 10 Best Smash Ultimate Spirits - TheGamer Simons holy water-based attacks burn an enemy, dealing small damage over time. Missing Vowel Minefield: Super Smash Brothers. Since Ness is a small-sized fighter, he has a small hitbox. Below is the full catalog of all 629 Primary Spirits included in the base game. Thanks for reading! Super Smash Bros Ultimate Tier List: All fighters ranked plus the best Inkling also uses the ink to slow the opponents movement as she sprays the ground with ink. Brawl added a jumping mechanic known as footstools. *These characters' jumpsquat values are defined as 6 in fighter_param.bin, though they actually end up being 7. Yoshi Guide: Matchup Chart and Combos | Super Smash Bros Ultimate 15 Best Super Smash Bros. Ultimate Characters To Use - ScreenRant The major difference between them is the fact that Pit has weaker but more agile and controllable arrows. Moreover, if Nana dies, Popo will also die. We'll assume you're ok with this, but you can opt-out if you wish. Ken is an excellent close combat fighter in Super Smash Bros Ultimate. The five tiers we choose to categorize the games vast character pool are based on how we think each character fits into a respective tier. If youre a veteran, these wont offer that much value to you. Pyra is a heavy hitter fighter whose basic to advanced attacks are powerful, but they slow the fighter down. Flying Elephant Robot Transform: Flying Robot War Young Link is slightly better than Link in terms of smaller hitbox and a great tether. Have you ever played robot transforming games where you have to perform real robot transforming robot games . On a Gamecube controller with default controls, that means hitting the X and Y buttons at the same time. Like Shulk, Wario is also a heavy-weight fighter in Super Smash Bros Ultimate. The robot also comes with two projectile-based attacks that are an excellent choice for zoning playstyle. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. The first way is by pressing the jump button. Other than that, he is not an agile character on the ground and aerial both. Mr. Game & Watchs most of the smash attacks pack a heavy punch, and he has some of the powerful KO options to execute while fighting a one-versus-one fight. Falco is an agile fighter in executing combos and overall movement speed on the ground and air. 3DS FC. It is performed by pressing Up on the control stick, or the X or Y buttons with the GameCube and classic controller, or the C button on the Wii Remote and Nunchuk. Mobalytics is the 1st personal gaming assistant that has everything you might need to enhance your performance and overall game experience. 'Super Smash Bros. Ultimate' review - Digital Trends He is also the lightest fighter in the game, which makes him launching into the air much easier than other fighters. Softhopping is a technique introduced in Brawl in which a character can perform their grounded full hop within a few frames of running off any platform's edges. Link uses a variety of close combat to range-based attacks, making him a versatile fighter in our A-rank Smash tier list. Not only does she have a good set of combos on the ground, but Peach can also execute and mix-up aerial combos. Cloud is amazing in close combat. Obviously, Luigi is far from being useless overall, and if the Green Missile is his rock bottom then the Super Jump Punch is definitely his redemption. We spent a reasonable amount of time with each fighter, and this tier ranking reflects a blend of our perception and experience about each character. Diddy Kong, Joker, Kazuya, Peach, Sheik, Steve, Cloud, Dark Samus/Samus, Lucina, Mr. Game & Watch, Ness, Yoshi. This puts the fighter at a severe disadvantage in a location with only one gatherable resource. No, shorthops exist. She has a tether grab which can be used using both ARMS. Super Smash Bros. Ultimate: The 10 Most Powerful Moves, Ranked - TheGamer Doodleman999 4 yr. ago. Additionally, he has several fast moves with low startup, moves with long-lasting hitboxes like his neutral and back air, as well as a spike with forward aerial. Immediately following Super Smash Bros. Ultimate's release, King K. Rool near instantly amassed a reputation for being overpowered.While harder to push off the stage, heavy characters historically tend to struggle in the franchise. They have complex combo mechanics, and most, if not all, attacks are not effective as well. Another addition weve made for 2023 is bringing Diddy Kong up to S-tier. Winning matches online and offline is not challenging while playing with these fighters in Super Smash Bros Ultimate. Super Smash Bros. Ultimate: Tips & Tricks | iMore Ultimate players will know, things are a little different this time around. That being said, we have seen some pop-off moments from characters like Lucas, Corinn, and Ice Climbers that do allow them to have some arguments for eventual entry into the tier above them time will tell! This makes them strong due to their stalling power. Due to his high weight, he is not easy to launch in the air for aerial combos. He also does not do well in aerial capabilities due to limitations such as a short jump height and slow double jump. With four years of Video Game Journalism and Tremendous love for Gaming, Irfan loves chatting and writing everything about video games. When you factor in the amount of units sold (as of Jan. 3, 2019) and assume that everyone plays the same character online, then the highest GSP could be anywhere around six to seven million points . Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by . He comes with three jumps which cover a decent amount of height. They can do shield damage on an opponent using the down aerial and down smash attack. PGStats shared an extensive chart on . With Kazuya and patch 12.0 dropping, we've seen yet another character in the Super Smash Bros . Lucina is another excellent fighter with incredible mobility, disjointed reach, and gives an opponent good pressure. Super Smash Bros. Ultimate - Who has the Highest Jump? (Jump Tier List The pink ball of perfection is just as angry as ever and has the move set to prove it. Little Macs smash attacks also grant the fighter super armor whenever it lands on an enemy. But opting out of some of these cookies may have an effect on your browsing experience. This category only includes cookies that ensures basic functionalities and security features of the website. Soras ground movement and speed is also decent, and his Keyblade lets him use ranged attacks in the form of spells. Jumping | Smashpedia | Fandom The best Super Smash Bros Ultimate Spirits and how you can - gamesradar Ultimate. Since R.O.B has a very high weight by design in the game, giving the robot extra recovery makes it a great fighter in the game. Samus has great recovery as he can tether the surface. Since Toon Link wields a sword, most, if not all, of his attacks have disjointed hitboxes, making the fighter a good choice for melee encounters. Ultimate Is Already The Best-Selling Fighting Game In The History Of Fighting Games. Here is an infographic version if you'd prefer to see character icons rather than a text list: Smash Bros Ultimate Tier List Commentary. The second type is the short hop, which involves the player quickly tapping the jump command so the fighter will only perform a slight jump. On the other hand, Mythra is an agile fighter with versatile combo moves to confuse opponents. Donkey Kong is a high-weight fighter who deals powerful close combat and knockback attacks. Duck Hunts trick shot attack is excellent for setting traps and is also a projectile-based attack. For the basic jump, press Y. The ability of the Pokemon trainer to switch Pokemon on the fly makes the fighter highly unpredictable. This is one of the many advantages the fighter has in Super Smash Bros Ultimate. We also use third-party cookies that help us analyze and understand how you use this website. Her down smash and paralyzer are powerful and can stun/paralyze opponents, giving enough time to land more combos. Extra DLC . If you're looking for the best of the best, High Quality smash. Who does the most damage in Smash Ultimate? - Quora Others from this batch, like Peach, Sheik, and Pac-Man, are more rare but show strong results from the few specialists that do pilot them. Luigi uses equipment for offense and defense purposes. Like Kirby, Jigglypuff is also another lightweight fighter who is easy to KO. Pikachu is not easy to hit. According to the official Jigglypuff description on the Smash Bros. website Jigglypuff can jump 5 times in the air and can move faster in . Please Help us. It is performed by pressing up on the Control Stick / D-Pad, or by pressing a . Hero has an excellent vertical recovery while he is at full charge. Rooftop Snipers game is a very fun type of game. No membership or Other than that, Dr. Mario, like Ganondorf, is also weighed down by the worst recovery system in the game. He has got a good variety of combos on the ground and in the air both. Smash Ultimate Summit 3 (Singles) $156,904.16. Stay in the center. Lower body exercises 6. Other than smash attacks, he does not have a good number of kill options. Sora is positioned as somewhat of a zoner with strong anti-air capabilities. Ice Climbers use their equipment for offensive and recovery measures. 'Mario' by First Letters. Min Min is great at doing ranged attacks using her ARM attacks. In an awesome cinematic, the opponent is launched onto Samus's Gunship, Ridley unleashes a Plasma Attack on the ship, and it explodes. As we mentioned earlier, many of these A-tier characters can definitely make a case for being top-tier. Smash Bros. Ultimate basics: Movement and attacks guide In Melee, jump height has been drastically decreased across the cast, with even the third highest full hop height value being lower than the lowest full hop height value in Smash 64. Other than that, Mii Swordfighter is lightweight and is easy to launch and knockback, especially at a mid-to-high range of percentage buildups. Fox is another excellent pick when it comes to combo versatility, amazing horizontal and vertical recovery, and getting in and out of combat. Moreover, their grabs transition well into aerials, lending credibility to their grab game. Dracula is without a doubt one of the most iconic final bosses in gaming, so it's great to see Smash Ultimate pay its respects. Do share your feedback with us. 5 Tips for Dominating in Super Smash Bros. Ultimate Super Smash Bros Ultimate features a growing roster of more than 80 fighters in the game. This gives the fighter more room to attack an opponent without worrying about being attacked back. That is why the tier ranking weve put up is entirely based on our taste and experience and is not up for discussion or criticism. No one else can play him like Tween but hes still very well positioned in the meta. Furthermore, like most fighters in our D-tier, Little Mac too suffers from poor recovery. Powerful: Luigi - Super Jump Punch. Ready to be the next CHAMPION? Mii Brawler is much better than other Mii fighters, and that is why he sits in the B-rank SSBU tier list. Moreover, he has multiple recovery methods to get back to the stage. A gamer since birth (Dad was a hardcore 80's arcade-goer). These characters, although capable of some success, generally have the most exploitable weaknesses or lack of overall strength compared to the rest of the cast. The only downside is that he gets a bad recovery if his limit is not active while fighting an opponent. Lastly, note that due to Smash Ultimates massive cast, the characters are NOT ranked within their tiers, but are instead ordered by their difficulties. HugS gives his insight and tips on how to attack . Something we always want to stress with our tier lists is that in the vast majority of cases, the player will matter more than the character.. At the end of the day, make sure to choose the character(s) that you have the most fun with and will be the most . Discover the ultimate guide to home workout routines with expert tips. Besides Joker, R.O.B is probably the only fighter in our S-ranking of smash tier list who is the best at horizontal and vertical recovery. 2. This is why launching this fighter into the air or landing a knockback attack is challenging. This also makes it difficult for a player using the Wii Remote-only control scheme to perform up tilts. Meta Knight has got excellent combos and multi-hit attacks. Hence most of the time, the opponent will not know whether to attack or defend and will most likely use a shield. Fighter: Little Mac. All characters can perform several different types of jumps. 2 player car games unblocked, Unblocked Games 911 1 on 1 Soccer 1v1.LOL 2048 4th and Goal 2021 4th and Goal 2022 4th of July Baseball A Small World Cup Agar IO Among Us Among Us: Single Player Ball Blast Basketball 2D Basketball IO Basketball Legends . It makes doing KO a tad bit difficult while playing with Young Link. Moreover, his combos are given an advantage by Arsene, which effectively increases Jokers overall damage. This value is the height that a character will reach within the first 4 frames of their full hop (doesn't affect short hops or air jumps). Palutenia is an excellent fighter for a zoning playstyle. Total: 46% (front opponent), 36% (other opponents), 6% (hit 1, early/late, body), 3% (hit 1, late, arms), 4% (hit 2; early) 5% (hit 2; late), 2.4% (each bite), 5% (throw), 0.6% (self-heal), 13% (eating explosive), 3.6% (explosive self-damage), 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total), 10% (clean foot), 8% (clean leg/late foot), 6% (late leg), 10% (punch), 0.8% (hits 1-18), 15% (ending), 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), 4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key), 3% (point-blank range), 2% (mid-range), 1.3% (long-range), 3% (trapping hit), 30% (lasers), 10% (end), 8% (uncharged), 50% (fully charged), 10% recoil (fully charged), 0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty), 16% (ink, bristles), 14% (ink, handle), 12% (no ink), 1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final), 4.8%-13.8% (peanuts), 3% (close range), 23% (explosion), 1% (startup loop), 2% (per collision), 20% (final hit), 15% (collateral final hit), 10% (launch/ending explosion), 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 4.8% (Limit Break aerial hit 1), 2% (Limit Break hits 2-6), 1.6% (Limit Break aerial hits 2-6), 3% (Limit Break hit 7), 2.4% (Limit Break aerial hit 7), 3% (hit 1), 2% (hit 2 center), 3% (hit 2 hilt), 4% (hit 2 tip), 12% (hit 3 tip), 13% (hit 3 non-tip), 4% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3), 18% (low), 20% (mid), 22% (tip), 2 damage (reflected projectiles), 3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit), 10% (launch), 10% (ascent), 0.1875% (Red Bulborbs), 10% (descent), 12%/10% (explosion), 8% (tapped), 9% (held), 10% (aerial tapped), 11% (aerial held), 6% (Power Geysers 1 & 2), 18% (Power Geyser 3), 6% (Power Dunk, Buster Wolf hits 1 & 2), 10% (final hit), 1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit), 25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse), Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late), 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil, 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch), 8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late), 4.5%, 5%, 5.5% (Standard), 5.625%, 6.25%, 6.875% (Input), 1.2% (hits 1 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 4), 4% (hit 5), 4.3% (hits 6 10), 7% (hit 11), 11% (clean foot), 9% (clean leg), 6% (late), 4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow), 6% (clean sweet spot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sour spot), 1.5% (per needle, close), 0.8% (per needle, far), 1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final), 10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late), 1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast), 3% (trapping hit), 30% (Arwings), 10% (end), 14% (clean body), 11% (clean blade), 9% (late), 10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar), 5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18), 19% (early, clean tip), 22% (clean blade), 11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late), 11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards), 8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far), 18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body), 2%/2.2%/2.5%/3% (medium silhouettes; based on position), Rosalina: 10% (front), 8% (back), 7% (late), 1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final), 8%/9% (uncharged), 22%/24% (fully charged), 2.5% (hits 1-3), 3% (hit 4), 10.5% (total), 1% (landing), 10% (lash), 20% (shockwave), 15% (ending), 14% (base), 15% (tip), 1.5 (reflected projectiles), 7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool), 0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip), 5% (hit 1, base), 10% (hit 1, tip), 2% (throw), 5.4%-3.8% (egg), 2.4% (Breegull Blaster hits 1-6), 1.6% (Breegull Blaster hits 7-12), 0.8% (Breegull Blaster hits 13+), 10% (explosion), 1.8% (shots), 1.8%-4.4% (contact), 5% (flock of ducks), 10% (gunmens initial shots), 24% (gunmens final shots), 6% (ending), 3% (trapping hit), 27.6% (flurry attack), 10% (launch), 12% (clean sweet spot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot), 5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Arcthunder, finisher), 2.6% (Thoron), 2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit), 45.5% (entire), 10% (collateral loop), 15% (collateral explosion), 12% (clean sweet spot), 9% (clean sour spot), 6% (late), 2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5), 2% (hits 1-3), 5% (hit 4, close), 4% (hit 4, tip) 1.25 (reflected projectiles), 7% (initial vacuum), 3% (subsequent vacuum), 60% (main), 1.3% (mini laser loop), 1.8% (big laser loop), 5% (final hit), 13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor), 10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late), 4.5%-5.6682692% (clean), 3.5%-4.4086542% (late), 1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far), 14% (held), 18% (thrown, early), 13% (thrown, late), 4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam), 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending), 10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial), 12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum), 12% (forward, up), 13% (back), 11% (down), 10% (clean), 8% (mid), 6% (mid-to-late), 4% (late), 3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10), 8.5% (sourspot), 10% (sweetspot), 7% (late), 12% (spit), 1.5 damage (reflected projectiles), 8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit), 16% (early hammerhead), 25% (late hammerhead), 18.5% (handle), 11% (shockwave), 10% (collateral loop), 15% (collateral explosion), 50.5% (entirety), 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8), 3% (start-up), 2% (initial grab), 7% (hit 1-4), 12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest), 7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late), 30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse), 12%/10%/8% (uncharged), 10%/8% (uncharged reversed), 30% (fully charged), 28% (fully charged reversed), 35% (KO Uppercut), 13% (aerial KO Uppercut), 3% (beginning), 2% (late beginning), 59% (entirety).
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highest jump in smash ultimate